![]() I agree with you that physical camera can be pain if we do not know basics of real life photography. These tutorials can be found : under (Chaos Group) I found tutorials (V-RAY MATERIAL SETTINGS, Rendering Glass and Liquid) *.pdf by author Wouter Wynen VRayEdgesTex achieves an effect similar to the wireframe materials in 3ds Max. Then set the Output Size to be half of your desired output resolution. In the Common tab under the Common Parameters rollout, set the Area to Render to Blowup. I want to learn how to create vray glass well. 3ds Max: Rendering for Compositing in V-Ray Next Instructor: Brian Bradley Using render elements, V-Ray Next for 3ds Max offers fine-grained control over parameters necessary for creating high-quality composites, such as reflections, shadows, mattes, and more. Start 3ds Max and open the scene you want to render. I think that made glass with wrong reflection and refraction setting like (IOR, color selector max (3d studio max 2010) V-ray render Texture format: jpg Free download this. You are right that I put a camera in front of the glass, but I did everything you said for glass before I read your reply. Download in any file format, including FBX, OBJ, MAX, 3DS, C4D. ![]() ![]() and if your getting good resaults with normal camera i see no reason to bother with physical camera, it does give you more freedom but as said if your not verry good with real life photography it just adds more complications to your rendering setup. im guessing you placed a camera in front of the glass, so you should check your refraction subbdivision for the glass, (take it up to 20 or so), post your gi settings (light cashe and iridiance map settings). 3d people and human characters models, animated, rigged, posed for rendering in 3ds Max, Unreal Engine, Cinema 4D, Rhino, Revit, Sketchup, V-Ray, Corona. also bare in mind that vray lights behave diferentlly when using P-camera. How do these VRay settings for 3ds max work for you 1) Open the Scene. Well physical camera can be pain if your not familiar with basics of real life photography (aperature, f-stop etc).
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